Project Planning Sheet
Photo Montage
Goals:
The objectives of this lesson include becoming familiarized with a Photo publishing or movie making program to create a finished product that informs a group of peers or parents about what is happening in my classroom, or a little biography of my teaching experiences. A video making program such as iMovie or Windows Movie Maker would be a fun tool for communicating both with parents and school administrators to provide a concise look at what is happening in my classroom. I have discussed communication is vital to the success of education and this assignment would encourage open lines of communication as parents of the students in my classroom would become more aware of the activities we are doing as well as staying up to date on the material we are covering. As a biology teacher this video is a neat construct of the fun incorporated into my classroom.
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1. Facilitate and Inspire Student Learning and Creativity, 2. Design and Develop Digital-Age Learning Experiences and Assessments, 3. Model Digital-Age Work and Learning, 4. Promote and Model Digital Citizenship and Responsibility, 5. Engage in Professional Growth and Leadership, All Posts, ED 245: Intro Computers and Education
| integration, Learning professionals, Mindtools, Photo montage, supplement, technology
Prompt:
Technology Redesign in the Classroom.
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2. Design and Develop Digital-Age Learning Experiences and Assessments, 3. Model Digital-Age Work and Learning, All Posts, ED 245: Intro Computers and Education, Standard #1: Learner Development., Standard #3: Learning Environments., Standard #5: Innovative Applications of Content., Standard #8: Instructional Strategies.
| computers, Dropbox, learning environment, Mindtools, supplement
Prompt:
Reflect on the use of technology as learning tools for students. Use the materials above to discuss how word processors, databases, and spreadsheets have typically been used in schools (by teachers and students). How does thinking about these common applications as “mindtools” dramatically change the way teachers use them in the classroom? What are the general characteristics of tool activities that increase the probability of meaningful learning? Explain how Bloom’s Digital Taxonomy helps to put into practice what is meant by scaffolding?
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