Project Planning Sheet
Shelbi Burnett
Video Assignment
Goals:
Through this movie project we are attempting to tie together various ideas and topics from ED 245 into something relevant to our professional growth, teaching, and/or the students we will educate. This assignment will help us expand our knowledge of this particular media tool (iMovie or Windows Movie Maker) in addition to demonstrating its effectiveness in the classroom setting. With our movie we are demonstrating the importance of fair use and its relevance to students and education today. During our time in ED 245 and through discussions, we have realized we were not knowledgeable about the topic of fair use. This video could be an effective tool for representing the general lack of awareness around this topic as well as educating students about fair use in general.
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1. Facilitate and Inspire Student Learning and Creativity, 2. Design and Develop Digital-Age Learning Experiences and Assessments, 3. Model Digital-Age Work and Learning, 4. Promote and Model Digital Citizenship and Responsibility, 5. Engage in Professional Growth and Leadership, All Posts, ED 245: Intro Computers and Education, Standard #10: Collaboration, Standard #4: Content Knowledge., Standard #5: Innovative Applications of Content., Standard #7: Planning for Instruction., Standard #8: Instructional Strategies., Standard #9: Reflection and Continuous Growth.
| Digital Stories, iMovie, integration, Learning professionals, technology, Video Assignment
So, if you had a million dollars what would you do? Would you invest in developing skills? Would you research? Would you fix what you have? Or would you do nothing: give it all away?
The articles from this week are proposing an interesting question and it is up to all of us future teachers to decide what new frontiers we will break into during our future in education. Throughout this semester we have repeatedly identified that technology is an invaluable resource in the classroom (like having access to a million dollars). We have clarified there are infinite ways of incorporating it into curriculum and pedagogy, and it is clearly possible for all these things to take place: but will it happen? Continue reading 'What Will You Do With Your Million Dollars?'»
Prompt:
You created a short photo montage that incorporated unauthorized, copyrighted material. Is this illegal or fair use? In this week’s discussion, you will demonstrate that you can correctly apply fair use principles.
Write a short defense of why the copyrighted material you used is fair use, according to the “Best Practices” articles in the Week 9 folder (you’ll notice overlap among the articles). You should be able to cite which category or categories of fair use your video falls under, and how you determined that your use transformed the material and was only as long as it needed to be. This can be in ordinary language, your own thoughts, and without “legal mumbo jumbo.” Please add any additional arguments that you think strengthen your case for your photo montage correctly using fair use.
Continue reading 'Fair Use?'»
Project Planning Sheet
Photo Montage
Goals:
The objectives of this lesson include becoming familiarized with a Photo publishing or movie making program to create a finished product that informs a group of peers or parents about what is happening in my classroom, or a little biography of my teaching experiences. A video making program such as iMovie or Windows Movie Maker would be a fun tool for communicating both with parents and school administrators to provide a concise look at what is happening in my classroom. I have discussed communication is vital to the success of education and this assignment would encourage open lines of communication as parents of the students in my classroom would become more aware of the activities we are doing as well as staying up to date on the material we are covering. As a biology teacher this video is a neat construct of the fun incorporated into my classroom.
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1. Facilitate and Inspire Student Learning and Creativity, 2. Design and Develop Digital-Age Learning Experiences and Assessments, 3. Model Digital-Age Work and Learning, 4. Promote and Model Digital Citizenship and Responsibility, 5. Engage in Professional Growth and Leadership, All Posts, ED 245: Intro Computers and Education
| integration, Learning professionals, Mindtools, Photo montage, supplement, technology
Prompt:
Technology Redesign in the Classroom.
Continue reading 'Redesign'»
2. Design and Develop Digital-Age Learning Experiences and Assessments, 3. Model Digital-Age Work and Learning, All Posts, ED 245: Intro Computers and Education, Standard #1: Learner Development., Standard #3: Learning Environments., Standard #5: Innovative Applications of Content., Standard #8: Instructional Strategies.
| computers, Dropbox, learning environment, Mindtools, supplement
Prompt:
We are focusing on our two media projects (photo and video montages) and expanding previous topics to now include the use of digital images and video. As such, consider how student use of digital images and video can allow them to meet learning goals and curriculum standards. What are the advantages of using video in the classroom? How can subjects, Math or your specialty area, best be learned using more visual technologies in concert with other digital technologies? What are the advantages to students producing their own “Digital Stories?” Which type of video project (according to Garetty and Schmidt) might your students be producing?
Continue reading 'Skeptical about Storytelling'»
2. Design and Develop Digital-Age Learning Experiences and Assessments, 3. Model Digital-Age Work and Learning, All Posts, ED 245: Intro Computers and Education, Standard #3: Learning Environments., Standard #5: Innovative Applications of Content., Standard #8: Instructional Strategies.
| Digital Stories, integration, learning environment, Learning professionals, supplement
This was a group assignment that both modeled and explained constructivism in the classroom. In addition to our PowerPoint presentation, we provided an activity for the class to demonstrate a constructive activity in the classroom.
Constructivism
Prompt:
“We often speak about computers in the classroom as if we and our audience have a common view of what they are and what function they serve. But the character of computers and their functionality have been very different at different points in time and…remain quite different for teachers of different subjects, teachers who teach students of different ages and backgrounds, and teachers who have characteristically different pedagogies” (Becker 2).
Becker’s research is one of the few large scale surveys that investigated what teachers are really doing with computers in the classroom. How does it compare with the data we discussed in class? How does the second research article (Addressing the NETS for students through constructivist technology use in K-12 classrooms) relate to Becker’s study? What factors/forces led teachers to use resources like computer technology to different extents and in different ways? Do you think teachers’ philosophies of education play a role in determining whether/how they will use computers?
Continue reading 'Computers in the classroom'»