Project Planning Sheet
Shelbi Burnett
Video Assignment
Goals:
Through this movie project we are attempting to tie together various ideas and topics from ED 245 into something relevant to our professional growth, teaching, and/or the students we will educate. This assignment will help us expand our knowledge of this particular media tool (iMovie or Windows Movie Maker) in addition to demonstrating its effectiveness in the classroom setting. With our movie we are demonstrating the importance of fair use and its relevance to students and education today. During our time in ED 245 and through discussions, we have realized we were not knowledgeable about the topic of fair use. This video could be an effective tool for representing the general lack of awareness around this topic as well as educating students about fair use in general.
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1. Facilitate and Inspire Student Learning and Creativity, 2. Design and Develop Digital-Age Learning Experiences and Assessments, 3. Model Digital-Age Work and Learning, 4. Promote and Model Digital Citizenship and Responsibility, 5. Engage in Professional Growth and Leadership, All Posts, ED 245: Intro Computers and Education, Standard #10: Collaboration, Standard #4: Content Knowledge., Standard #5: Innovative Applications of Content., Standard #7: Planning for Instruction., Standard #8: Instructional Strategies., Standard #9: Reflection and Continuous Growth.
| Digital Stories, iMovie, integration, Learning professionals, technology, Video Assignment
Prompt:
We are focusing on our two media projects (photo and video montages) and expanding previous topics to now include the use of digital images and video. As such, consider how student use of digital images and video can allow them to meet learning goals and curriculum standards. What are the advantages of using video in the classroom? How can subjects, Math or your specialty area, best be learned using more visual technologies in concert with other digital technologies? What are the advantages to students producing their own “Digital Stories?” Which type of video project (according to Garetty and Schmidt) might your students be producing?
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2. Design and Develop Digital-Age Learning Experiences and Assessments, 3. Model Digital-Age Work and Learning, All Posts, ED 245: Intro Computers and Education, Standard #3: Learning Environments., Standard #5: Innovative Applications of Content., Standard #8: Instructional Strategies.
| Digital Stories, integration, learning environment, Learning professionals, supplement